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  1. I've had scape, and half of my computer keyboard. Seriously you gotta utilize ring of cheap RS gold vigour if you use an alt, change to asylum then switch to lotd when you completing the kill (you have 10 fingers). Switch to g staff. Switch at solak and much more. It has rather annoying boss mechanics on all the new bosses, because they're all instant kills or 2 second kills. Worst part is you can't even teleport out of the more recent bosses, even once you know your gont die. Idk, nearly all of my bossing has been super fun. EOC process is nice in RS3 and fun to use. What has been lost in the years since is the quirkiness of RuneScape which makes it distinctive as an MMORPG (even osrs doesn't quite capture the quirks and nuances of this"greatest" version of RuneScape in my own eyes ). Particular developments removed idiosyncrasies and replaced them with bland content. For instance: the launch of Divination as a new"skill". Where's the magical, the suspense, the activity in divination that almost every other gathering skill has? I believe that Jagex was trying too hard when they set out divination and today, invention (do not even get me started on that crap ability ). Reading everything you are saying about divination, I think you may enjoy archeology. I fully agree with you, divination was a dreadful ability, but they stepped it up for the new skill. It makes you actually wish to continue training and discover new stuff. Why have aims to improve your gear at all, better to simply stop progressing. Absolutely fucking dumb justification for our ever-increasing passing costs. And no this is not saying we should not have any death cost, like Five-O said, it ought to just be capped like the OSRS one will be. It is not an option if you don't just ring switch continuously, in which case you are sitting at a 50/50 of needing to pay an insane uncapped death price. They can't release a new ring using a passive. Rod substituted asr for ALL uses when passing costs creeped their way to the 3-5m for average single fashion setups. It's just not realistic unless you're fuckin Couchy or some thing. Common sense is hard apparently. It's the same mindset you employ to the wilderness as well as other dangerous locations. Also you are completely missing the context. Possessing a scaling cost is much more punishing, but it's the exact same method in RS3. You did not see Day1 Solak teams bringing complete hybrid swaps and devoting up to 10m. You watched many people focusing on a single fashion, with RoD, etc.. That's how learning is assumed to be. Which is the cycle that the statement implies. Try learning instead of buy 2007 runescape gold trying to do top-efficiency kills.